Our topic today is Arkham Horror by Fantasy Flight Games, one of our favorite games of all time.
GenCon’s tagline is “The Best Four Days in Gaming,” and we here at Save Vs. Rant agree enthusiastically. As veterans of the convention, we were overjoyed to have the opportunity to attend the 50th anniversary of the iconic celebration of gaming culture! Today’s special podcast details our experience at the convention and some of the highlights of what we saw.
We have just gotten back from GenCon 2017, the 50th anniversary of the convention, so there’s not going to be a Save Vs. Rant this week. We will resume our normal release schedule starting next week. The convention was exhausting, but amazing, with tons of sights to see and things to do, and I highly recommend it to anyone with a strong interest in tabletop games.
Today’s topic is initiative, the determiner of turn order. For most games, initiative and turn taking is essential to ensuring that the game run smoothly, and in role playing games, it is very seldom as simple as going around the table in clockwise order.
The struggle between good and evil remains one of the most common themes in fantasy literature. Since fantasy is the genre that defined the most popular roleplaying games, it should not be surprising that this conflict is frequently reflected in both the setting fluff and rules crunch of the games. Today, we tackle the topic of alignment systems in roleplaying games.
Sometimes called “social deduction games,” hidden role games are games where you are assigned a secret identity that determines your victory conditions. The classic example is Werewolf (sometimes called “Mafia” or any number of other variants), but the genre has expanded to include a diverse set of games.
In our fourth episode, we get a little heavier and discuss the prospect of character death in RPGs.
In our third episode, we share our thoughts on crowdsourcing – where it goes right, where it goes wrong and what it means for gaming.
With a wee few exceptions, every game features some sort of bookkeeping, be it tracking the position of the pieces on a board, recording important information about the player’s resources or simply recording the history of the game. In today’s edition of Save Vs Rant, we delve into this topic, discussing both front-end and back-end bookkeeping in games (especially RPGs).
Power gaming has been a part of roleplaying games since the very first time rules were put to paper. It’s a natural part of the drive and motivation to “win” and an inevitable result of humanity’s will to compete.