Today’s episode is all about a specific brand of NPC ally – the cohort. For our purposes, a cohort is a character that the player has some control over, but not the level of control they may have over a player characters. They are common in some of the most popular RPGs and can be traced back to the very early days of Dungeons and Dragons. Join us as we discuss how they have been and can be used in RPGs both past and present.
Today’s episode is about Micro RPGs, typically defined as compact games that fit the entirety of their rules onto one or two pages. These are usually best for one-off or short campaign games, and are, in many cases, intended to be a complete story in a single session.
Today, we decided to take a detour from our road map and talk about world building – the process of creating compelling settings for your RPG. World building is a vital aspect of almost all games, with only a few abstract and classic games offering experiences devoid of flavor.
Today’s episode of Save Vs. Rant is all about novel ways of telling classic stories, be they real-world legends, existing fiction, outdated modules or other sources of inspiration.
Today on Save Vs. Rant, we’re going to discuss a fairly broad category of game: those with RPG elements. These games are a sort of gateway between RPGs and pure tabletop games. What makes a game with RPG elements so interesting to the tabletop game hobby is that they act as a sort of bridge between the relatively accessible world of tabletop board and card games and the comparatively daunting world of true roleplaying games.
Welcome to the 2nd season of Save Vs. Rant! Today’s episode is all about Virtual Tabletops, and, to a lesser degree, the broader topic of gaming over the internet.
Today on Save Vs. Rant, we’re discussing RPG rules we really like – rules that can make good games great as well as rules that make unique game systems unforgettable.
Today’s episode of Save Vs. Rant is about bad house rules – non-canonical rules introduced to a game by a well-meaning group that end up making the game worse.
The focus of today’s episode is how to ease newcomers to the tabletop board gaming hobby. When the average person thinks of “board games” and “card games,” they tend to think of the family game night games that everyone remembers with varying degrees of fondness (often completely unrelated to how enjoyable the games themselves were). Relating games back to these familiar touchstones makes it substantially easier to introduce newcomers to the hobby.
Today’s episode is about complexity creep, of which the making of this episode was an example. When we set out to do this episode, we planned to go over only a few specific examples, but the subject proved much richer than initially expected.