S02E17 – NPC Construction

Today’s Save Vs. Rant is about the design philosophy of NPCs in RPGs. While every game system has its own guidelines and rules for the design of characters (some unifying the systems for PCs and NPCs, some treating the two completely different), the basic philosophy behind designing NPCs remains the same across the entire spectrum of RPGs, and in today’s episode, we’ll discuss different approaches, exploring their strengths and weaknesses.

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