Today at Save Vs. Rant, we’re going to be discussing math and logic, the building blocks of games! Remember: if you think you hate math but you like games, what you really don’t like is the presentation of the math, because all games are, at their core, math.
Today here at Save Vs. Rant, we hope to give you an introduction to DMing with 10 pieces of advice applicable to virtually any game. We call it – DMing 101!
Today’s topic is Games That Missed the Mark, wherein we discuss some games that we feel failed to live up to expectations.
GenCon’s tagline is “The Best Four Days in Gaming,” and we here at Save Vs. Rant agree enthusiastically. As veterans of the convention, we were overjoyed to have the opportunity to attend the 50th anniversary of the iconic celebration of gaming culture! Today’s special podcast details our experience at the convention and some of the highlights of what we saw.
We have just gotten back from GenCon 2017, the 50th anniversary of the convention, so there’s not going to be a Save Vs. Rant this week. We will resume our normal release schedule starting next week. The convention was exhausting, but amazing, with tons of sights to see and things to do, and I highly recommend it to anyone with a strong interest in tabletop games.
Today’s topic is initiative, the determiner of turn order. For most games, initiative and turn taking is essential to ensuring that the game run smoothly, and in role playing games, it is very seldom as simple as going around the table in clockwise order.
The struggle between good and evil remains one of the most common themes in fantasy literature. Since fantasy is the genre that defined the most popular roleplaying games, it should not be surprising that this conflict is frequently reflected in both the setting fluff and rules crunch of the games. Today, we tackle the topic of alignment systems in roleplaying games.
Sometimes called “social deduction games,” hidden role games are games where you are assigned a secret identity that determines your victory conditions. The classic example is Werewolf (sometimes called “Mafia” or any number of other variants), but the genre has expanded to include a diverse set of games.
In our fourth episode, we get a little heavier and discuss the prospect of character death in RPGs.